Assadi Boura
Level Designer

Curyeux
INTRODUCTION
ROLE (student)
Level Design - Quest Design - For level 3.2
Collaborate with Level Artist Jennyfer Bouchard
Campus ADN, Montréal (2025)
DESCRIPTION
GENRE : Platformer - Adventure
Steam : Curyeux
CONSTRAINT
Create a platform game with 69 students in 15 weeks.
Create and separate level 3 for 3 students.
MAP 2D
LEVEL 3.2 - DESCENT INTO HELL
DEPARTURE INTENTIONS :
-
Level 3 is divided into three sections. The second section (3.2) is a very rapid descent that symbolizes the character's emotional decline.
-
The Mirage ingredient does not appear in this section. The Watchers are very present, creating a constant oppression on the character.
-
The objective is a large building visible before entering the section.
-
The Watchers constantly criticize the character upon entering the section.
-
A collectible is placed halfway through the section.
-
The character reaches the building and the Watchers remain silent.
-
After the building, progression is more difficult (the puzzles are more difficult).
Height variation


LEVEL 3.2 - NEW VERSION OF THE MAP 2D
ITERATION :
-
Line of sight reduced for better performance.
-
Level 3 is too large, gameplay time reduced per section/Level Designer.
-
A giant statue will be the Landmark, and Section 2 (3.2) will revolve around it.
-
The Watchers are too visually aggressive, so their number is reduced to what is necessary.
Height variation

SUMMARY
-
Long Fall
-
Puzzle Teach and Practice
-
Long Traversal
-
Collectible
-
Traversal Miror
-
Puzzle Master
-
Comments on his paintings
-
Last Puzzle

EXPLANATION OF AREAS
LONG FALL
Map


-
Gameplay : Strong verticality to create a contrast with the previous section. A Watcher is placed here to remind us of the danger they represent.
-
Narrative : Sudden emotional decline. The Watcher begin to criticize the character.
Timelapse
Walkthrough
PUZZLE TEATCH / PRACTICE
Map


-
Gameplay : Teach and Practice for an upcoming challenge. The Watcher encourages to use only one eye, the platform cannot be stopped.
Timelapse
Walkthrough
LONG TRAVERSAL
Map


-
Gameplay : The player is encouraged to observe in order to progress.
-
Timelapse : Slight modification to make the area attractive.
Timelapse
Walkthrough
Map
COLLECTIBLE


-
Gameplay : The player is encouraged to observe and look for a secondary path.
-
Timelapes : The collectible is moved to a more hidden area.
Timelapse
Walkthrough
TRAVERSAL MIROR
Map


-
Gameplay : The player must understand the mirror effect of the Platforms to jump at the right time.
-
Narrative : The Watcher continue to criticize the character.
-
Timelapse : Platforming is modified to create variation in gameplay.
Timelapse
Walkthrough
PUZZLE MASTER
Map


-
Gameplay : A difficult challenge that brings together different elements seen previously.
-
Timelapse : The puzzle is modified to make it more difficult.
Timelapse
Walkthrough
COMMENTS ON HIS PAINTINGS
Map


-
Gameplay : Observation
-
Narrative : The Watcher fall silent. She regains hope as she contemplates her works.
-
Timelapse : The area is modified to be more stable and comfortable to navigate.
Timelapse
Walkthrough
LAST PUZZLE
Map


-
Gameplay : A challenge of observation and speed, one mistake leads to a fall.
-
Timelapse : The path and puzzle are reduced to make them faster to complete.
Timelapse
Walkthrough